rifftrax:

ryanmoody:

Rifftrax Animated Intro by
Harry Partridge

Add it to your RiffTrax Library.  Available in full 1080p HD from http://rifftrax.com/time-for-rifftrax for just $0.99.

What is your favorite part?

Well … you know exactly how to get my money.

bryankonietzko:

korranation:

We interrupt your scrolling to bring you a very special announcement from your creators :)

[X]

THE FINAL SEASON STARTS OCTOBER 3RD!

That was fast!

Sometimes our hard-boiled cynicism a bit silly with Asylum. Bear with us.

(Click the title for link)

Sometimes Kotaku articles manage to impress me. Something I too rarely bring up in game theory discussions here is psychology. When studying game theory as a mathematical topic, we sometimes hand-wave the intangibles of player psychology as probabilities. However, as an economic topic there is much to discuss and research about the social-psychology concepts of credibility, conditioning, and dynamic inconsistency.

I continue to find the subject infinitely fascinating. 

Back from a bit of contract work just in time for the release of the 5th Edition of the Players Handbook for Dungeon & Dragons. So far it’s what I expected, and that means I’m not yet impressed. The Challenge Rating system is only slightly better than it was in 3rd Edition, and the monsters are all over the place as far as actual threat. I plan on presenting my findings on this another time because first I want to address common misconception.

There’s a popular sentiment that challenge ratings somehow handcuff the DM’s hands to some prescribed fairness or set difficulty. Frankly, that is absurd. Challenge rating and encounter guidelines are never presented as rules. We call them guidelines, but that’s also problematic. Encounter building systems are not just guidelines! In reality they’re tools of measurement.

The people who cry out against challenge ratings seem to believe that they’re somehow restrictive, akin to listed speed limits. But who is enforcing these numbers beyond a consenting DM? Stop thinking of challenge rating as speed limit because it’s more like a car speedometer. The speedometer doesn’t actually limit how fast or slow you drive. It only tells you how fast you’re going. Like the encounter guidelines it’s a tool that gives you the information you need to make better piloting decisions.

Of course, just like a malfunctioning speedometer, when I have an unreliable challenge rating system I have to default to my gut feelings. And that’s why a good Challenge Rating system is important. Most of the time I can feel how fast I’m driving, but sometimes I look down and realize going close to 30 when I mean to be going a lot slower or faster.

So go ahead and drive your game however you want. Just remember that you’re not less of a driver just because you pay attention to your dashboard.

jachilli:

I’ve got this theory: The popularity of zombies and vampires exist as similar amplitudes in different phases. Their cultural popularity is inversely proportional.image

Vampires are popular, culturally, when our collective consciousness fears a single charismatic enemy or Other. The most popular…

failforwardrpg:

Note: The people named in this article have a history of harassing their critics. As such I have chosen to keep my sources and any traceable information they have given me anonymous to protect them.

Three weeks ago the 5th edition of Dungeons and Dragons came out. D&D is the iconic tabletop role playing game, so a new edition is a big deal. It’s one of the few times that the small, insular pen and paper community gets noticed by the rest of the world. Many game websites have talked about it, notably Polygon’s piece on gender inclusive language. Yet at the same time as D&D tries to appeal to those outside the gender binary, it has been driving them away by employing two of the most toxic personalities in tabletop gaming.

Read More

This is pretty damning. A quick Google search shows that people have known about RPGPundit’s role in 5e since the early stages of the D&D Next playtests. I’m sad to see Hicks miss-stepping into this debacle, and feel sorry for the designers who were accidentally dragged into it.

jthenr-comics-vault:

BATMAN: BLACK & WHITE #1 (June 1996)
"TWO OF A KIND" By Bruce Timm

This is my favorite Two-Face story and Timm is a genius 

I like my Batman like I like my eggs: Hard-Boiled.

(via schneiltzle)

bogleech:

on top of some of the realest shit that’s been said on daytime cartoon network this sequence had beautiful stylish animation, I hope we see more variation in the show’s art. We already had that one whole episode by Masaaki Yuasa

This is basically the paradigm I work under when writing Asylum.

xombiedirge:

Movie Cute Redesigns by Matsuda Yuusuke

I can think of a few people who might be interested in this.